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Thema: Target damage

  1. #1
    Oberleutnant zur See Avatar von Bordegar
    Registriert seit
    Apr 2014
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    Target damage

    How many X's to sink targets


    Each ship has a number of boxes in its icon when you click on them and when damaged, they pink to show how badly hit. A Red X. denotes severe and to annoy us can change to immediate heal at times when hit again. The breakdown of how many needed to sink each type of ship is as follows.

    Merchants with 14 boxes need 8 red X's to sink them.

    Merchants with 16 boxes need 9 red X's to sink them.

    All Escort types need 7 red X's to sink them.

    County class Cruisers need 17 red X's to sink them.

    Carriers need 19 red X's to sink them.

    Battleships need 21 red X's to sink them.

    *Damage is not about speed as you can have a damaged ship still trying to put distance between you and them yet will eventually slow and you can sometimes come across damaged convoys 'as long as it has an escort present' in the area of your own mission. Overly pink escorts damaged at aft can cause them to loose speed

    Hope this is of some value

    Kind regards
    Bordegar
    Geändert von Bordegar (01.08.15 um 11:07 Uhr)

  2. #2
    Korvetten-Kapitän Avatar von AlbertRoss
    Registriert seit
    Oct 2013
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    Useful post Bordegar, a question oft asked by new players in chat.

    Another way of putting it is:

    Merchants and Large Warships need 50% + 1 X to sink

    Escorts need 33% + 1 X to sink

    Merchants only occasionally lose speed by stern damage, Large Warships sometimes, and Escorts quite often especially if attacked with Zauns.

    As for self-repairing their damage, it seems to happen more in higher Phases, and although an annoyance, we can repair our sub at sea, so it's not surprising the other ships can too.

    Regards,

    AlbertRoss.
    Two wrongs don't make a right, but three lefts do...


  3. #3
    Community Manager Avatar von BB_Wolfberry
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    Awesome, thanks for sharing


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  4. #4
    subsalt
    Great post thanks Bordegar.

    I wonder if we could extend this further, with some suggestions for torpedo's to sink?

    For example, either will normally sink the target with a decent shot.
    Escorts: 2T1 / 1 Steinbutt
    Merchants 1-2 T1 / 1-2 Steinbutt
    County: 3T1 / 3 Steinbutt
    Ark / Nelson: 4 T1 / 3 Steinbutt

    If I am proactive I may edit & update this list. I haven't worked it all out so probably some mistakes.
    Geändert von subsalt (16.07.15 um 13:35 Uhr)

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