Deep Five Kriegsberichterstatter
Anmeldedatum: 17.10.2003 Beiträge: 2153 Wohnort: Naumburg/Saale
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Verfasst am: 15.05.2010, 13:40 Titel: Spieletechnik zum Anfassen |
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Als kleiner Einblick in die "Eingeweide" der SH II./DC Simulation:
In der Mp-Mission BMP4 werden Zerstörer der Fletcher-Klasse verwendet.
Zitat: | [GROUP4]
Name = DD349 Dewey
Commander = HUMAN
Type = SHIPSQUADRON
UnitType = Destroyer
Nationality = AMERICAN
Side = 1
[GROUP4.1]
Name = DD349 Dewey
UnitType = Destroyer
Commander = HUMAN
Type = SHIPDIVISION
Nationality = AMERICAN
Side = 1 |
Zitat: | [UNIT2]
Captain =10
Crew =10
Orientation =90
Group =4.1
Name =DD349 Dewey
Control =HUMAN
Class =NDDFletcher
Flag =TRUE
Guide =TRUE
TypeAbrev =DD
BoilersHot =TRUE
IconName =NShip
Display =SHOW_AS_GROUP
Multiselect =TRUE
Location =-45.07409,58.795342 |
(Captain oder Crew =10-100,keine Auswirkung im Spiel)
Diese Zerstörer verwenden als passives Sonar das "US_QCE".
Zitat: | ; US Q-series (early war) PassiveHydrophone setup
[SYSTEM]
UpdatesPerSecond = 0.5
[SENSOR]
NominalRangeP = 4.0 ; (NM) 50% chance to detect surface ship / 3 min3min
SweepRate = 0.25 ; Revolutions per minute (90 deg / min)
SweepArc = 16 ; Width of sensing arc in degrees (manual mode)
LOS = FALSE ; Line of sight not required for this sensor
IDEnemy = FALSE ; Sensor cannot identify friend or foe
IDType = TRUE ; Sensor can identify general unit type
IDUnit = FALSE ; Sensor cannot identify exact unit
IDDeath = TRUE ; Sensor can detect when a contact dies
IDRange = FALSE ; Sensor cannot determine range
IDBearing = TRUE ; Sensor can determine bearing
IDElevation = FALSE ; Sensor cannot determine elevation or depth |
Als aktives Sonar ebenfalls das "US_QCE"
Zitat: | ; US Q-series (early war) SONAR system
[SYSTEM]
UpdatesPerSecond = 0.5
[SENSOR]
NominalRangeA = 1.2 ; (NM) 50% chance to detect sub / 3min
NominalRangeP = 0.0 ; no passive capability
SweepRate = 0.25 ; Revolutions per minute (90 deg / min)
SweepArc = 16 ; Width of sensing arc in degrees (manual mode)
LOS = FALSE ; Line of sight not required for this sensor
IDEnemy = FALSE ; Sensor cannot identify friend or foe
IDType = TRUE ; Sensor can identify general unit type
IDUnit = FALSE ; Sensor cannot identify exact unit
IDDeath = FALSE ; Sensor cannot detect when a contact dies
IDRange = TRUE ; Sensor cannot determine range
IDBearing = TRUE ; Sensor can determine bearing
IDElevation = FALSE ; Sensor cannot determine elevation or depth |
Die "Unit" Beschreibung des Fletcher ist in SH II.+FF 2.3 und in DC+1.1+1.3 (also DC ohne jeden Mod) absolut identisch und ohne Veränderungen.
Zitat: | ;; DDFletcher.UDF - Unit descriptor file for Fletcher-class destroyers.(non AA fit)
[UNIT]
Category = SHIP
Type = DESTROYER
Class = Fletcher
Model = NDDFletcherBHighGuns
Origin = US
Date = 4201
Crew = 273
UpdatesPerSecond = 10
ExemptFromSilliness = TRUE
Preprocess = TRUE
[VESSEL]
Displacement = 2325 ;tons standard
[PROPULSION]
Type = STEAMTURBINE
System = Propulsion ; name of system file (without the .ddf)
Screws = 2
Speed = 36.5 ; maximum nautical miles per hour
Range = 4900 ; 12
FuelCapacity = 492
[BOILERS]
Count = 4 ; number of boilers
[MANEUVER]
System = Maneuver ; name of system file (without the .ddf)
FullTurn = 90 ; turn rate in seconds per 180-degree turn
[AMMO_EQUIVALENTS]
Equivalent1 = Antiaircraft,HighExplosive
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[SENSOR1]
Type = LOOKOUT
System = Lookout
;; Air search radars --------------------
#if between(19420201,date,19420901)
[SENSOR2]
Type = RADAR
System = RadarUS_SC1
#endif
#if between(19420901,date,19460101)
[SENSOR2]
Type = RADAR
System = RadarUS_SC2
#endif
;; Surface search radars ----------------
#if between(19420701,date,19440729)
[SENSOR3]
Type = RADAR
System = RadarUS_SG
#endif
#if between(19440729,date,19460101)
[SENSOR3]
Type = RADAR
System = RadarUS_SG3
#endif
;; End radars ---------------------------
[SENSOR6]
Type = SONAR
#if between(19390101,date,19420301)
System = SonarUS_QCe ; Early Sonar outfit (thru early '42)
#endif
#if between(19420301,date,19460101)
System = SonarUS_QCl ; Late Sonar Outfit ('42 on)
#endif
#if between(19430901,date,19460101)
[SENSOR8]
Type = RDF
System = RDFSensorUS ; huff-duff
#endif
; -------------------------------- Main (5 Inch)
[WEAPON1]
Type = TURRET
Node = Main1, Main2
System = GunUS_5InchSingle
ElevRange = -15,85
TravRange1 = 0,-120,120
RotRange = 0,-120,120
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50
[WEAPON2]
Type = TURRET
Node = Main3
System = GunUS_5InchSingle
ElevRange = -15,85
TravRange1 = 90,40,140
TravRange2 = -90,-40,-140
RotRange = 0,-140,140
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50
[WEAPON3]
Type = TURRET
Node = Main4, Main5
System = GunUS_5InchSingle
ElevRange = -5,85
TravRange1 = 180,60,-60
RotRange = 180,60,-60
AmmoType1 = Gun5InchCOM
MagazineCount1 = 420
AmmoType2 = Gun5InchAA
MagazineCount2 = 420
AmmoType3 = Gun5InchStar
MagazineCount3 = 50
; -------------------------------- Torpedos
[WEAPON4]
Type = TORPEDO
Node = TT1
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101) ; early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101) ; late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif
[WEAPON5]
Type = TORPEDO
Node = TT2
System = Torpedo
TravRange1 = 90,35,150
TravRange2 = -90,-35,-150
RotRange = 0,180,-180
MagazineCount1 = 5
#if between(19390101,date,19430101) ; early war Mk15's
AmmoType1 = TorpedoUS_Mk15e
#endif
#if between(19430101,date,19460101) ; late war Mk15's
AmmoType1 = TorpedoUS_Mk15l
#endif
; -------------------------------- Anti-Aircraft
[WEAPON6]
Type = TURRET
Node = AA1 ; mount 42
System = gun40mm
ElevRange = -15,90
TravRange1 = -90,99,178
[WEAPON7]
Type = TURRET
Node = AA2 ; mount 44
System = gun40mm
ElevRange = -15,90
TravRange1 = -90,3,135
TravRange2 = 45,30,80
RotRange = 0,180,180
[WEAPON8]
Type = TURRET
Node = AA3
System = gun40mm
ElevRange = -15,90
TravRange1 = 180,-8,9
[WEAPON9]
Type = TURRET
Node = AA4 ;mount 41
System = gun40mm
ElevRange = -15,90
TravRange1 = 90,-99,-178
[WEAPON10]
Type = TURRET
Node = AA5 ;mount 43
System = gun40mm
ElevRange = -15,90
TravRange1 = 90,-3,-125
TravRange2 = -45,-25,-75
RotRange = 90,-3,-25
; -------------------------------- Machine Guns
[WEAPON11]
Type = TURRET
Node = Mg1, Mg2 ;mounts 22 and 24
System = Gun20mm
ElevRange = -5,87
TravRange1 = -90,-10,177
[WEAPON12]
Type = TURRET
Node = Mg3 ;mount 26
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,-5,15
[WEAPON13]
Type = TURRET
Node = Mg4 ; mount27
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,-10,10
[WEAPON14]
Type = TURRET
Node = Mg5,mg6 ;;mounts 21 and 23
System = Gun20mm
ElevRange = -5,87
TravRange1 = 90,10,-177
[WEAPON16]
Type = TURRET
Node = Mg7 ; mount 25
System = Gun20mm
ElevRange = -5,87
TravRange1 = 180,5,-15
; -------------------------------- Depth Charges (58/62)
; -----------------EARLY Depth Charges (thru Aug '42)
#if between(19390101,date,19420801)
[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7E
MagazineSize1 = 7
MagazineCount1 = 2
[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 5
[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6E
MagazineSize1 = 1
MagazineCount1 = 5
#endif
; -----------------EARLY MOD Depth Charges (after Aug '42)
#if between(19420801,date,19430301)
[WEAPON17]
Type = DEPTHCHARGE
Node = Dc1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk7L
MagazineSize1 = 7
MagazineCount1 = 2
[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 5
[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk6L
MagazineSize1 = 1
MagazineCount1 = 5
#endif
; -----------------TEARDROP Depth Charges (Early '43)
#if between(19430301,date,19460101)
[WEAPON17]
Type = DEPTHCHARGE
Node = DC1,DC2
TravRange1 = 180,180,180
System = DepthChargeRack
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 8
MagazineCount1 = 2
[WEAPON18]
Type = DEPTHCHARGE
Node = DCT1, DCT2, DCT3
TravRange1 = -90,-90,-90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 5
[WEAPON19]
Type = DEPTHCHARGE
Node = DCT4, DCT5, DCT6
TravRange1 = 90,90,90
System = DepthChargeThrower
AmmoType1 = DepthChargeUS_Mk9E
MagazineSize1 = 1
MagazineCount1 = 5
#endif
; *********************** End of Weapons List ***********************
[COMM1]
Type = SEMAPHORE
[COMM2]
Type = BLINKER
[COMM3]
Type = RADIO
System = RadioComm
[COMM4]
Type = RADIO
System = TBS
[ARMOR]
Side = 0
Deck = 0
Torpedo = 0
[FRAMEWORK]
[RADAR]
AspectFront = 100.0
AspectSide = 100.0
AspectRear = 100.0
[SOUND]
EchoFront = 10.0
EchoSide = 50.0
EchoRear = 10.0
Noise = 10.0
[AI]
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Übrigend....
Wer es nicht wissen sollte,dem sei erklärt,dass mit Installation von "Cap´s Mission-Pack" auch neue Units mit installiert werden.
Das sind Zerstörer mit abweichenden Parametern bei der Anzahl der Wasserbomben.
Das sind die DD´s:
NDD1936_Cap_v1
NDD1936_Cap_V2
NDDBagley_Cap_v1
NDDBagley_Cap_v2
NDDBenham_Cap_v1
NDDBenham_Cap_v2
NDDBenson_Cap_v1
NDDBenson_Cap_v2
NDDClemson_Cap_v1
NDDClemson_Cap_v2
NDDTribal_Cap_v1
NDDTribal_Cap_v2 _________________
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