I usually use fast magnetic torpedoes, for just about everything I come in contact with.
my question is, what are the pros / cons / ideal situations to use the other settings, like impact & slow torp. settings?
the obvious advantage of using slow torps would be the 5k difference in maximum range capability it provides. (7k vs. 12k, steam torpedoes)
one disadvantage of using magnetic torps is that sometimes they detonate prematurely. however I hear that using impact increases the chances of a dud happening.
anyone clear this up or have any gems of wisdom to offer on this subject? does anyone else feel like salvo-ing is just waste of torpedoes?
my last inquiry deals with calculating a firing solution.
typically I will try to time my calculation, as the lock on turns green, for the best possible results. I will update the solution again, as I switch torpedo tubes in preparation for the second shot.
is this necessary or can I just go with the original solution?
I do tend to change course a lot so its a bit of a concern to me, especially when one considers the amount of time in which a green gyro lock on is available being as brief as it is.
if I can save time by not having to recalculate in between tubes, then i'm inclined to try it at least.
thanks.



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